﻿package motor.grafico.armas {
	
	import flash.display.*;
	import motor.grafico.*;
	
	public class TorpedoA extends Grafico {
		
		public function TorpedoA(unEscenario:Sprite)
		{
			super(unEscenario);
		}
		
		override protected function getDefaultBitmap():Bitmap
		{
			var bitmapRet:Bitmap = null;
			bitmapRet = new Bitmap(new Tor1(1,1));
			return bitmapRet;
		}
		
	}
}